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Concept Car - BLENDER

Date

May 2024

Software

Blender

Project type

School

My first ever concept car built in Blender. This task was provided by Volvo for us to build a concept car using the same work method as in the car industry.

I learned a lot during this project, the hardest part was to let go of all the rules that come with building in softwares like Alias & ICEM. Here we had no demand for pull direction, min radius, release angle or G2 requirements. Zebra was the one thing to check if the surfaces looked healthy or not.

In the end I added some details of my own as personal preferences, mostly on the back bumper.

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